![]() ![]() ![]() Thus, in this study, an experiential digital game has been developed and presented to a fifth grade class learning the Analects of Confucius at an elementary school in Taipei city. In addition, the experiential game-based approach is a learning method with great potential for motivating students and stimulating their willingness to engage in continuous and constant learning. Several studies have shown that by properly incorporating learning contents into game scenarios, an experiential game-based learning approach might foster students' motivation to learn through experience. Meanwhile, with the advancements of technology, learning with computer games is currently a rapidly developing area of interest for researchers, teachers, material writers and application developers in the educational field. However, educators have indicated that most students fail to understand its abstract thoughts, or even realize its spirit in their daily life experience. Students have to learn a collection of the thoughts of Confucius which have shaped world history and the soul of China. ![]() The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. ![]()
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